# english | # français

# BREATH

Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.

# Principle
Menus
Keyboard shortcuts
Options
Examples

# Principle

Sensors' values (audio, fft, mouse, datas) are interpreted as forces tearing flower petals.

# Menus

## HEL
DOC
BUILD
IMAGE
PARAM
SENSOR
ILLUM
TEXTURE
SELF
VAR
INI
EXI

## HEL

Help.

## DOC

This file.

## BUILD

### HEL

Help

### SEG

segments

### SEG3

3D segments

### GRID

gridss

### VOL

textured surfaces

### MOVE

move.

### ANC

move anc. Change the scales:
nb base: nnumber of bases.
nb trunk: number of sections of the stems.
d trunk: size of the stems.
r core: radius of hearts.
nb item: number of petals.
d item: size of petals.

## IMAGE

### HEL

Help.

### READ

Click on image's name.

## PARAM

Change the scales.

### MOVE

interaction move vol vol vertex NP

### ANC

interaction move vol vol vertex NP anc

### READ0

Reads BREATH0 (original settings);

### READ

Reads BREATH (current settings);

### WRITE

Write (current settings);

## ILLUM

yes/no illum.

## TEXTURE

yes/no texture.

## SELF

Automappe.

## VAR

Sky color according to the breath.

## INI

reset.

## EXI

Ends the program

# Raccourcis clavier

: hides menus
; hides mouse
q ends the program

# Options

: hides menus
- hides mouse
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grids
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: number ob bases.
n_i=n: number of items.

# Examples

breath_seg.js: segments
breath_se3.js: 3D segments
breath_gri.js: grids
breath_vol.js: volumes

# BREATH

Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.

# Principe
Menus
Raccourcis clavier
Options
Exemples

# Principe

Les valeurs de capteurs (audio, fft, souris, datas) sont interprétés comme des forces arrachant les akènes de pissenlits ou les pétales de fleurs.

# Menus

## HEL
DOC
BUILD
IMAGE
PARAM
SENSOR
ILLUM
TEXTURE
SELF
VAR
INI
EXI

## HEL

Aide.

## DOC

Ce fichier.

## BUILD

### HEL

Aide

### SEG

segments

### SEG3

segments 3D

### GRID

grilles

### VOL

volumes texturés

### MOVE

move.

### ANC

move anc. Modifier les échelles:
nb base: nombre de bases.
nb trunk: nombre de sections des tiges.
d trunk: taille des tiges.
r core: rayon des coeurs.
nb item: nombre d´akènes.
d item: taille des akènes.

## IMAGE

### HEL

Aide.

### READ

Cliquer sur un nom d´image.

## PARAM

Modifier les échelles.

### MOVE

interaction move vol vol vertex NP

### ANC

interaction move vol vol vertex NP anc

### READ0

Lit BREATH0 (param&egreve;tres originaux);

### READ

Lit BREATH (param&egreve;tres courants);

### WRITE

Écrit BREATH (param&egreve;tres courants);

## ILLUM

yes/no illum.

## TEXTURE

yes/no texture.

## SELF

Automappe.

## VAR

Couleur du ciel fonction du souffle.

## INI

reset.

## EXI

Termine le programme.

# Raccourcis clavier

: cache les menus\n";
; cache la souris\n";
q quitte le programme\n";

# Options

: cache les menus
- cache la souris
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grilles
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: nombre de bases.
n_i=n: nombre d´items.

# Exemples

breath_seg.js: segments
breath_se3.js: segments 3D
breath_gri.js: grilles
breath_vol.js: volumes