english

français

















































BREATH



Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.

Principle
Menus
Keyboard shortcuts
Options
Examples

































Principle

Sensors' values (audio, fft, mouse, datas) are interpreted as forces tearing flower petals.































Menus

HEL
DOC
BUILD
IMAGE
PARAM
SENSOR
ILLUM
TEXTURE
SELF
VAR
INI
EXI

HEL

Help.

DOC

This file.

BUILD

HEL

Help

SEG

segments

SEG3

3D segments

GRID

gridss

VOL

textured surfaces

MOVE

move.

ANC

move anc. Change the scales:
nb base: nnumber of bases.
nb trunk: number of sections of the stems.
d trunk: size of the stems.
r core: radius of hearts.
nb item: number of petals.
d item: size of petals.

IMAGE

HEL

Help.

READ

Click on image's name.

PARAM

Change the scales.

MOVE

interaction move vol vol vertex NP

ANC

interaction move vol vol vertex NP anc

READ0

Reads BREATH0 (original settings);

READ

Reads BREATH (current settings);

WRITE

Write (current settings);

ILLUM

yes/no illum.

TEXTURE

yes/no texture.

SELF

Automappe.

VAR

Sky color according to the breath.

INI

reset.

EXI

Ends the program
































Raccourcis clavier

: hides menus
; hides mouse
q ends the program































Options

: hides menus
- hides mouse
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grids
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: number ob bases.
n_i=n: number of items.































Examples

breath_seg.js: segments
breath_se3.js: 3D segments
breath_gri.js: grids
breath_vol.js: volumes















































BREATH



Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.

Principe
Menus
Raccourcis clavier
Options
Exemples

































Principe

Les valeurs de capteurs (audio, fft, souris, datas) sont interprétés comme des forces arrachant les akènes de pissenlits ou les pétales de fleurs.































Menus

HEL
DOC
BUILD
IMAGE
PARAM
SENSOR
ILLUM
TEXTURE
SELF
VAR
INI
EXI

HEL

Aide.

DOC

Ce fichier.

BUILD

HEL

Aide

SEG

segments

SEG3

segments 3D

GRID

grilles

VOL

volumes texturés

MOVE

move.

ANC

move anc. Modifier les échelles:
nb base: nombre de bases.
nb trunk: nombre de sections des tiges.
d trunk: taille des tiges.
r core: rayon des coeurs.
nb item: nombre d´akènes.
d item: taille des akènes.

IMAGE

HEL

Aide.

READ

Cliquer sur un nom d´image.

PARAM

Modifier les échelles.

MOVE

interaction move vol vol vertex NP

ANC

interaction move vol vol vertex NP anc

READ0

Lit BREATH0 (param&egreve;tres originaux);

READ

Lit BREATH (param&egreve;tres courants);

WRITE

Écrit BREATH (param&egreve;tres courants);

ILLUM

yes/no illum.

TEXTURE

yes/no texture.

SELF

Automappe.

VAR

Couleur du ciel fonction du souffle.

INI

reset.

EXI

Termine le programme.
































Raccourcis clavier

: cache les menus\n";
; cache la souris\n";
q quitte le programme\n";































Options

: cache les menus
- cache la souris
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grilles
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: nombre de bases.
n_i=n: nombre d´items.































Exemples

breath_seg.js: segments
breath_se3.js: segments 3D
breath_gri.js: grilles
breath_vol.js: volumes