Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.
Principle
Sensors' values (audio, fft, mouse, datas) are interpreted as forces
tearing flower petals.
Menus
HEL
Help.
DOC
This file.
BUILD
HEL
Help
SEG
segments
SEG3
3D segments
GRID
gridss
VOL
textured surfaces
MOVE
move.
ANC
move anc.
Change the scales:
nb base: nnumber of bases.
nb trunk: number of sections of the stems.
d trunk: size of the stems.
r core: radius of hearts.
nb item: number of petals.
d item: size of petals.
IMAGE
HEL
Help.
READ
Click on image's name.
PARAM
Change the scales.
MOVE
interaction move vol vol vertex NP
ANC
interaction move vol vol vertex NP anc
READ0
Reads BREATH0 (original settings);
READ
Reads BREATH (current settings);
WRITE
Write (current settings);
ILLUM
yes/no illum.
TEXTURE
yes/no texture.
SELF
Automappe.
VAR
Sky color according to the breath.
INI
reset.
EXI
Ends the program
Raccourcis clavier
: hides menus
; hides mouse
q ends the program
Options
: hides menus
- hides mouse
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grids
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: number ob bases.
n_i=n: number of items.
Examples
breath_seg.js: segments
breath_se3.js: 3D segments
breath_gri.js: grids
breath_vol.js: volumes
Certains liens ne seront pas actifs s´il n´y a pas de connexion internet.
Principe
Les valeurs de capteurs (audio, fft, souris, datas) sont interprétés comme des forces
arrachant les akènes de pissenlits ou les pétales de fleurs.
Menus
HEL
Aide.
DOC
Ce fichier.
BUILD
HEL
Aide
SEG
segments
SEG3
segments 3D
GRID
grilles
VOL
volumes texturés
MOVE
move.
ANC
move anc.
Modifier les échelles:
nb base: nombre de bases.
nb trunk: nombre de sections des tiges.
d trunk: taille des tiges.
r core: rayon des coeurs.
nb item: nombre d´akènes.
d item: taille des akènes.
IMAGE
HEL
Aide.
READ
Cliquer sur un nom d´image.
PARAM
Modifier les échelles.
MOVE
interaction move vol vol vertex NP
ANC
interaction move vol vol vertex NP anc
READ0
Lit BREATH0 (param&egreve;tres originaux);
READ
Lit BREATH (param&egreve;tres courants);
WRITE
Écrit BREATH (param&egreve;tres courants);
ILLUM
yes/no illum.
TEXTURE
yes/no texture.
SELF
Automappe.
VAR
Couleur du ciel fonction du souffle.
INI
reset.
EXI
Termine le programme.
Raccourcis clavier
: cache les menus\n";
; cache la souris\n";
q quitte le programme\n";
Options
: cache les menus
- cache la souris
anc: interaction move anc
aud: audio
fft: fft
for=f: Force[2]=f
gri: grilles
ill yes illum
ima=nnn.eee read image(1)name("nnn.eee")
mou: mouse
mov: interaction move
seg segments
vol volumes
t_g test grid
t_s test segments
t_v test volumes
tex yes texture
n_b=n: nombre de bases.
n_i=n: nombre d´items.
Exemples
breath_seg.js: segments
breath_se3.js: segments 3D
breath_gri.js: grilles
breath_vol.js: volumes