number

Principle
animate
audio
fac
interpol
lead
local
memory
vertex
vol
Voir aussi

Principe

Objects are referenced by an identifier (number or a name) assigned at creation. To change this query object or simply invoke this identifier To change or query this object just invoke this identifier.
Examples:
cube("A")dim(200); creates the cube side 200 and name A.
col vol(2)=1,.7,.5; assigns orange colr to volume number 2.
normal vertex(3)vol(7); returns the vertex 3 normal of volume 7.
etc...

number animate

number animate

        Returns the number of the current image of an animation.

number animate=n

        Changes this number.
Note: must be in the interval [1,dim animate].

number audio

number audio directory("dir")

Returns the numbers associated with the audio read directory("dir").

number fac

number fac displ

Returns the number of the facet currently displayed (useful for thz command func fac).

number interpol

number interpol vol(id)

        Returns the counter value of the function interpol(ni) vol(num) between 1 (1st image) and ni (last image).
Note:
Useful to test the end of interpol vol.

number lead

Returns the number of the absolute leaders (roots of the anchor trees).

number memory

number memory

       Returns the number of all the memories.

number memory("nnn")

       Returns the number of the memory name nnn.

number memory(num1)=num2

       Changes the number of the memory num1. num1 and num2 may be indeferently numbers or strings.
See also: name memory.

number local

Returns the identifier of object whose a local function is currently executed. ((useful for the command local vol)

number vertex displ

Returns the number of the vertex currently displayed.

number vol

number vol displ

Returns tehe number of the volume currently displayed.

See also:

scale number
read poi format name number